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Support for ECVP2007 abstract: Whiter than white, blacker than black – overshoots in lightness perception
J Geier, L
Séra, M
F Hudák Image programmer: János Geier, HTML and Flash programmer: Mariann Hudák.
János Geier janos@geier.hu
László Séra lsera@uranos.kodolanyi.hu
Mariann
F. Hudák
hudakmariann@gmail.com
Expanded abstract We investigate a new illusion: if the contrast of a patch (Gauss patch, sharp edged disk, Gabor patch etc.) in a homogeneous background is continuously reduced until zero and the observer is fixating a signed point, then the illusory inverse of the patch is perceived at (or even before) the end of that process, or, in case of Gabor patch, an illusory displacement is perceived. The illusion occurs even on a totally white or black background, so that the inverse of a black patch on a white background will appear even brighter than the white background itself, though the dark patch is still present at that point. The phenomenon cannot be considered as classical afterimage, since (i) it appears even at black or white patches, (ii) it appears also at short exposition (<1s), (iii) it is also perceived at low contrast (<10%), and (iv) it is eliminated by eye movements. In our experiment (n=20) subjects had to stop the computer controlled contrast-reduction the moment when they perceived the disappearance (the beginning of turning into inverse) of the patch. Result: the patch turns into illusory inverse much before its physical contrast reaches zero. We have modelled the phenomenon by a retinotopical set of PID controllers: according to our hypothesis, the cause of the overshoot is the 'maladjusted' D component. According to our theoretical model, the mode of operation of each retinotopical point can be considered as a PID controller, which predicts the perceived brightness of the given point over time. When the patch merges into the background, the local lightness-alternation stops, but the maladjusted D component has proceeded much forward with the prediction of the perceived brightness by that time, so that is why a much lighter patch is seen, even if the dark patch is still present. The explanation is the same in the case of a white patch darkening until its contrast is zero. In this case, it is the darkening of the patch what is over predicted by the D component. The illusory movement of the Gabor patch is modelled by the same concept: the dark phases of the Gabor patch overshoot into white, while the light phases overshoot into black. By the illusory replacement of each phase, the displacement of the whole Gabor-patch is perceived. Our model also provides a new theoretical explanation for the Breathing Light illusion. By moving forward and backward, the lightness alternates at each retinal point. The retinal PID controllers predict this local brightness change forward, resulting in the illusory enlargement of the image when moving towards it. Our model is a theoretical model, i.e. it does not refer to any concrete brain area or neural structure. The connection between our theoretical model and the knowledge about the visual system needs further investigation. . . . > > > Abstract in Perception
Here you can see our basic phenomenon:
Press
the 'play' button... (To repeat: press
'play'
twice.) |
Detailed description
1. The phenomenon
1.1. You can check all the frames
To start or repeat: press the 'play' button
On the left
side: you can check by the 'prev.' and 'next'
buttons, that the last (Contrast=0) frame is homogeneous
gray, and all patches in the previous frames are black; there are no white
patches at all.
The right side is analogous to the left side, but with white patches.
Background
level=127, starting contrast=127. (i.e. at start, the level of the middle point
of the black Gauss
patch is 127-127 = 0, and the level of the middle
point of the white Gauss patch is 127+127 = 254, on
the
computer screen with 0...255 range.)
1.2. The illusion appears even at black and white Gauss patches
1.3. The illusion appears at fast contrast changing (40ms)
Press 'next' and 'prev.' alternately. After 'next'
the illusion appears.
Do not forget to fixate! (The middle point between the two slides is a good fixation point.)
Here, 1 frame-step means 128 changing in contrast level
1.4. The illusion appears at low starting contrast (10% of the contrast used previously)
Contrast=13 (see the 1 point for the contrast definition)
Press 'next' and 'prev.'
alternately. After 'next': the illusion appears.
Do not forget to fixate! (The middle point between the two slides is a good
fixation point.)
1.5. The illusion is stronger at peripheral vision
To run movie: press 'play'.
Repeat movie: press 'play' twice.
Try to stop the movie, when you see homogeneous gray....then see the contrast of
the image where you have stopped it.
1.6. The illusion is delayed at peripheral vision
To run movie: press 'play'.
Repeat movie: press 'play' twice.
To
play continuously: check the 'Loop' box.
Fixate
(for example) the leftmost patch, then
press 'play'.
Pay attention to the other two
patches. What do you see?
Most people
report
delayed sequence of illusory
overshoots: the fixated leftmost patch
overshoots first, then
the middle
one, and last the rightmost patch turns into inverse.
Furthermore: the
illusory inverse of the right
patch is the
biggest in diameter.
Please, try, and repeat again....
1.7. The illusion appears at homogeneous disks
Blurred edges are not necessary...
To run movie: press 'play'.
Repeat movie: press 'play' twice.
Alternative running: after end, press 'prev.' twice, then press 'play'.
At these movies,
the strong, stabile fixation is more necessary. Though the blurred edges are not
strictly needed, the
illusion in this case is weaker than in case of Gauss patches. Starting from low
contrast, the illusion becomes stronger.
1.8. At Gabor patch, a 'secondary' motion illusion appears
To run movie: press 'play'.
Repeat movie: press 'play' twice.
In
case of a Gabor patch, an illusory displacement is perceived.
(Or
sometimes, it overshoots into inverse)
1.9. Whiter than white - blacker than black ...
To run movie: press 'play'.
Repeat movie: press 'play' twice.
Although the background is totally white (gray level=255) or totally black (gray
level=0), overshoots are perceived in both cases.
(At black background the effect is weaker, but if you fixate on the edge or the
corner, you will see the overshoot.)
1.10. 'Kalashnikov' effect
To run movie: press 'play'.
Repeat movie: press 'play' twice.
Trial 1: Fixate on the leftmost patch, then press 'Play'. Do you see the 'shot-sequence' starting form the fixated patch?
Trial 2:
Fixate on the middle patch, then press 'Play'. Do you see the double 'shot-sequence' starting form the fixated middle patch?
1.10. The 'Timed Chevreul' illusion
2.1. Poof of the derivative feed-forward (or maladjusted D component of a PID controller)
To use:
1. Click the image (it is needed in
order to activate the Flash player)
2. Fixate the cross, and pay attention to the patches.
3. Keep the space bar button pressed - the contrast will be decreasing.
4. Release the space bar button the moment when you perceive the disappearance (i.
e. the beginning of turning into inverse) of the patch.
4. See the remainder contrast: probably, it will be far from zero.
Please repeat again... to go to start point, press space again, or click the 'play' button.
This effect
proves that the perceived brightness value is estimated from the physical
retinal lighting value by a derivative feed-forward process.
In other words: the overshoot
is the result of the maladjusted D component of a PID controller.
2.2. Samples of our experiment
Set the 'mincontrast', then press
'play'. ('Mincontrast' is
the contrast value where
the contrast-reduction process stops and turns back.)
Modify the 'mincontrast' and repeat, till you do not see illusory overshoot.
This experiment shows that the perceived brightness is estimated from the
physical retinal lighting
by a derivative feed-forward process
First uploaded: April 10, 2007, Last modified: 2009-10-12 16:45:40 +0200
(since Dec 13, 2007)